

They are a regiment of veterans who wear Grey as their primary armor color and and dark brown as their secondary. The 139th Mechanized has been with the Battle group since its creation. *Note* if you make a regiment be sure to include a breif regimental history **Note** 139th and 573rd need their colonel and two captains before any new regiments If you want a regiment formed just make an announcement for it.

I lead the 312th Personally.Įventually once the group gets larger other regiments can be formed. This battlegroup is in need of officers for the 139th and 573rd Armored! There will be a Colonel for each regiment and then two captains to serve as his seconds. You're stuck with the old Russ prices ( LRBT and Demolisher get better because of Lumbering Behemoth, all the other variants get worse since they're more expensive - depends how much use you made of LRBT and Demolishers I guess).So, you wanna be an officer eh? Well your in luck. ABG from IA1 is nice, but its basically Beast Hunter Shells that are the sole reason its any good. Is it a top-tier 'win all the comps!!1!' list? No, but then again nothing else Guard can do is either. Like I said, you can make a CBG work if you use tanks as the core of the army. When autocomplete results are available use up and down arrows to review and enter to select. Old Guards Cadian Battlegroup - Forum - DakkaDakka You know youre supposed to be painting. Unless you desperately want Objective Secured on your troops (which I don't think is really worth it on slow, easy to kill units anyway) then taking a CAD just so you can bring bodies gives you very little. Old Guards Cadian Battlegroup - Forum - DakkaDakka You know youre supposed to be painting. Yes you could just take the Armoured and Artillery formations by themselves, but then you have no troops to protect them. The Battlegroup Command CCS can issue orders to the Infantry Platoon, the Artillery Company Commander issues Ignores Cover to the Hydras/Manticore and the Russes can stay near the Tank Commander for BS4 if they want. The det itself gives some very powerful buffs to all units and to your orders and infantry units. Consider a Battle Group Command ( CCS with a few upgrades), Armoured Company (Vanquishers/Exterminators as the Tank Commander unit, then 3 Russes), an Infantry Platoon (with some autocannons/vox etc or just naked as bubble wrapping) and an Artillery Company (Hydras/Wyverns/Manticore). This is my first try at making a Cadian Battle group detachment as part of the new Montka supplement (basically a Guard decurion). It lets you have a cheaper troop tax though, since you can take a single Infantry Platoon (which do benefit from the CBG command benefits). You're better off running the formations by them selves. The only use is you can tack on an aditional Tank Commander Squadron but you don't need it. All 3 of the command benefits are useless with tanks as they don't give or get order or shoot lasguns so is completely useless for Armored Company and does very little for the Artillery company. The Cadian Battlegroup does nothing for the Armoured Company formation or tank heavy lists. The Cadian Battlegroup is actually fairly decent if you want to run a tank heavy army. You can use the Armoured Company as the core. If you’re wanting to start out small, the Start Collecting Astra Militarum box gives you about 335 points’ worth of dudes for £55, at a £28 discount over buying the stuff separately, and all the minis in that box are things you’ll want. And that is before upgrades.Īs I told you above, the Cadian Battlegroup does not require an Emperor's Shield Infantry Platoon. There are two contenders here: the Start Collecting box and the Defence Force box. Master of ordinance wrote: and the Cadian Battlegroup requires me to spend over half my points, in an average 2K, game on Infantry.
